﻿using System;
using UnityEngine;

// Token: 0x0200009E RID: 158
[RequireComponent(typeof(Camera))]
[ExecuteInEditMode]
public class ImageEffectOpaque_OnRenderImage : MonoBehaviour
{
	// Token: 0x06000511 RID: 1297 RVA: 0x0001DAA8 File Offset: 0x0001BCA8
	[ImageEffectOpaque]
	private void OnRenderImage(RenderTexture source, RenderTexture destination)
	{
		Graphics.Blit(source, destination);
	}
}
